To Lurker- thank you and welcome. I had to go and check your comments on the other board, but I think you will find theres a growing number with the same feelings, switching to games such as War & Conquest.
And of course, as Andy has kindly noted, War & Conquest offers a number of different challenges, adding more excitement and decision making to the game as it progresses.
As an example, in turn two I won the Strategic Advantage and chose to go second (move shoot fight etc). I was just out of Persian arrow range, and by going second, IF I could win the third turn Strategic Advantage, I could then have had two consecutive moves, meaning that chances were the Persians would only get one round of shooting off before I got close enough to give Andy a few new choices. Once within 8" a unit cannot massed shoot at a target.
Of course here I should be honest enough to acknowledge we (I
) forgot that to double pace, a phalanx needs to take a command test so fueled by curry and excitement, I just ploughed striaght forward. There was then a big brawl in the centre, which the Greeks won convincingly although it should be noted the 'immortals' were anything but, while some of the Persian archers gave a much better account of themselves (simulataneous combat benefitting them heavily, just the Immortals dragged them down, having clearly forgotten the art of combat
However, on the flanks, had Andy had a little more fortune, the Persian cavalry could have caused havoc and got him into an excellent position, but my gaining the Strategic Advantage there kept his cavalry on the back foot rather than the forward.
Any way, looking forward to a chariot war, chariots operate very differently in War & Conquest compared to other games, and it takes time to get to grips with using them in a style more in keeping with how I believe they operated on the battlefield.