Well tonight I got my first game of WAC, with no other than Rob Broom himself who made the loong trek across to swindon (well it took him nearly an hour and he was rewarded with a curry on arrival) to field his Greeks against my persians. Warren also provided support to the persians once he managed to get free of work!).
No idea of the points as the persian list was in play test - but the game was played on a 8by6 table - and was certaionly larger than a normal game - in WAB terms probably 4000pts per side equivalent - I am sure Rob will chime in and give approx WAC pts values...
Overall the evening apart from a social catch up was to learn the game mechanics, while there were certainly a number of underlying game mechanics the same as WAB there were a fair few changes - which in my opinion certainly added another dimension to the game - one that had all three of us thinking... and to be fair and honest make it a sufficently different game from WAB to be worth the investment.
In particular I liked the Intervention points, and rolling to see who has the initiative at the start of each turn - really makes you think about the impacts of choosing to go first or 2nd and wether you should use up those intervention points to ensure you go get the choice or keep them for command tests/morale...
The use of a leader to determine charge distances seemed unusual at first to me - but as the leader of the unit is used as the focal point for all measuring for tests it became a very simple and effective concept.
Officers (aka characters) contribute extra dice to the combat overall, which in itself is different from WAB in that combat is simulatenous - the benefit of charging is transfered to the combat resolution where the charging unit gets +1... there is also a cumulative "push and shove" bonus if you win and dont break an opponent so it theory it gets easier to win each subsequent round...(you loose teh P&S bonus if theres a draw or you loose a round of comabt so it can swing back and fore on protracted combats)
Shooting seems to be slightly more effective (than WAB) - espeically against less or non armoured troops, phalanx are still tough nuts to crack with shooting but certainly more casualties were caused even against spartans who die as easily as other phlanax to shooting!- even more would have been caused if we remembered to take a command test for Phalanx to double pace (march move) - which we forgot about until they were to close to my persians to make a difference... it would have just delayed the inevitable though...
Overall the game lasted about the same length as I would expect a game of WAB to last - and as it was my first game I was very impressed with the flow of the turns and speed of playing...
Note - this game uses lots of dice - one of my persian archer units was using 36 dice for massed archery - basically the whole unit looses arrows provided the enemey are in front zone...
We are already looking to organise a decent sized game next time (at least a 12x6ft) table - so that should indicate that my first game was thoroughly enjoyable.
One last point - the production and visual impact of these rules is very good to the point I would say they are the probably the best of the bunch.
If we don't do G&P again then it will liekly be biblical game as Rob shares Warren and my passion for biblical gaming...
Not so much a battle report just my ramblings on WAC - which will certainly see me playing more of.
Regards
Andy






