New version uploaded
First post updated.
Direct link: http://scarabminiatures.com/forum/downl ... php?id=739Changes Version 2
Cav with CA/SA3 and Mo7 incl. carbine 14 points
Inf with CA/SA3 and Mo7 incl. musket and bayonet 8 points
LinenCav-rule: +4 points (AV 1->2, D8 over half strength, +1 charge bonus)
per skill change +/-2 point (-1 when Inf, +3 when Light Inf +1 SA)
Drilled +3 points
Feign Flight +2 points
Undisciplined - no reduction (already cheap troops)
Unmotivated -1 point
Fearsome Reputation +1 point
Light Infantry +2 points
AV +1 +3 points
Rifles +2 points
Lance +2 points
Thrusting Spear +1 point
Normally, but only for battle formations exactly 6 models wide
Massed Missle instead of salvoe, but only for units wider than six
First shot KA4, even on long range
Lance instead of Light Lance/Kontos
because lance only reduce the armour value it is ok for the period, that make the additional weapon rule
Special rule deleted, its part of the rank bonus, musket and square rules
Only with 2D6, SIP
Batteries (except horse artillery) can be deployed as entrenched, put the bases together, and count as in formation.
Not-entrenched batteries count as skirmishers in case of being charged and are deployed with gaps up to 2" like skirmishers. An entrenched battery loose the benefit if it is limbered. Non-entrenched batteries can be moved up to 4" without being limbered.
Roll to hit normally, damage is one roll KA (3/4/5 for light/medium/heavy) per rank, D3 in case of skirmishers.
Officers can be attached to batteries and gives them +1 SA
Can change formation (command test) from skirmishing to formation, not required vice
Up to 33% of the army can be declared as reserve. The general can bring the units on the table somewhere at the own table edge by a successful order (so the french general can bring up to two units
). Those units can ove normally but not charge. Only horse artillery can do so, not normal one.
Not allowed as charge reaction any longer
Links again implemented were lost, mainly