1, 15mm Basing & 2, Casualties

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1, 15mm Basing & 2, Casualties

Postby pbeccas on Thu Nov 05, 2009 10:52 pm

Hi all
If I was to do something crazy and buy another set of rules.......
1,When using 15mm figures do you use the standard WMA 40x20 bases or do you go a bit larger. I was thinking a 15mm Chariot would struggle to fit.
What's the general opinion?
2,And how are casualties dealt with in WMA? Do you remove bases lost or just keep track with causality counters? I have been reading the Black Powder rules and they do the later and they are meant to be loosely based on Warmaster.
thanks
Paul
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Re: 1, 15mm Basing & 2, Casualties

Postby Gandamar on Fri Dec 04, 2009 12:42 pm

Hi! Sorry for replying so late, I hope this is still useful to you.

1.- For infantry you can go with 40x20 bases with no problem. For cavalry, it will depend on the size of your figures, but most will have to go on 40x30 bases. As for chariots and artillery, they should go on 40x40 bases, heavy chariots always go on this bases, including 10mm ones. Base depth doesn't affect the game too much.

2.- Caualties are depicted by removing bases from units. Each unit consists, in most cases, of 3 bases, each with usually 3 Hits. When a unit receives as much impacts as its Hits value, it must remove a base. So, for example, a 3-stand unit with 3 Hits which receives 6 impacts will lose 2 bases.

Hope this helps :)
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Re: 1, 15mm Basing & 2, Casualties

Postby He Who Is Nameless on Fri Dec 04, 2009 2:18 pm

Yes I agree.

Whole bases are removed but you need to keep track of partial losses as well. We use small dice for that but wound markers are available.
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Re: 1, 15mm Basing & 2, Casualties

Postby Gandamar on Fri Dec 04, 2009 6:22 pm

zedeyejoe wrote:Whole bases are removed but you need to keep track of partial losses as well.


Yeah, maybe a more detailed description is in order.

Partial losses are taken into account during close combat, as there can be more than one combat round per turn between two (or more) opposing units. Partial losses in the shooting phase are discarded at the end of said phase, as well as at the end of the combat phase if the combat was resolved.

Things are a little more clear with a few examples:

1.- In the Shooting Phase, two units of Cretan Archers (Range 30 cm) shoot at a unit of Persian Immortals (Armour 6+, Hits 3) which is in the open. The Greek player rolls 6 dice for the shooting, obtaining 2, 4, 4, 5, 5, and 6, that's 5 impacts! The Persian player rolls 5 dice for armour saves, obtaining 2, 3, 3, 4, and 6, that's 1 cancelled impact, meaning the Persian unit receives 4 impacts. As the Immortals' Hits value is 3, the unit loses a base, and, providing they don't receive any more shooting hits, the remaining hit is discarded at the end of the Shooting Phase.

2.- In the Combat Phase, a unit of Egyptian Marines(Attacks 4, Armour -, Hits 3) charges against a unit of Hittite Infantry (Attacks 3, Armour -, Hits 3). The Egyptian player rolls 12 dice (4 per base in contact with the enemy) and the Hittite player rolls 9 dice (3 dice per base). Let's say the Egyptians inflict 7 hits on the Hittites, and the Hittites inflict only 2 hits on the Egyptians. the Hittite Infantry loses 2 bases, and it has to retreat 5 cm (7-2 hits). If the Egyptians choose to pursue, both units will have to fight again, and the Egyptians will start combat with 2 hits and the Hittites will start it with 1 hit. Otherwise, if the Egyptians choose to stand or fall back, the combat is over and the remaining hits are discarded.

I know it sounds a bit complicated at first, but as you play it becomes second nature :)
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Re: 1, 15mm Basing & 2, Casualties

Postby Terrible Tim on Sun May 30, 2010 12:09 pm

I am also going to rebase two 15mm armies and would like to know how many 15mm models to you normally glue on the bases? For example, how many skirmish models, infantry, pike, cav etc. ? I know it doesn't many game wise, but what is the common amount or thoughts?
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