zedeyejoe wrote:Whole bases are removed but you need to keep track of partial losses as well.
Yeah, maybe a more detailed description is in order.
Partial losses are taken into account during close combat, as there can be more than one combat round per turn between two (or more) opposing units. Partial losses in the shooting phase are discarded at the end of said phase, as well as at the end of the combat phase if the combat was resolved.
Things are a little more clear with a few examples:
1.- In the Shooting Phase, two units of Cretan Archers (Range 30 cm) shoot at a unit of Persian Immortals (Armour 6+, Hits 3) which is in the open. The Greek player rolls 6 dice for the shooting, obtaining 2, 4, 4, 5, 5, and 6, that's 5 impacts! The Persian player rolls 5 dice for armour saves, obtaining 2, 3, 3, 4, and 6, that's 1 cancelled impact, meaning the Persian unit receives 4 impacts. As the Immortals' Hits value is 3, the unit loses a base, and, providing they don't receive any more shooting hits, the remaining hit is discarded at the end of the Shooting Phase.
2.- In the Combat Phase, a unit of Egyptian Marines(Attacks 4, Armour -, Hits 3) charges against a unit of Hittite Infantry (Attacks 3, Armour -, Hits 3). The Egyptian player rolls 12 dice (4 per base in contact with the enemy) and the Hittite player rolls 9 dice (3 dice per base). Let's say the Egyptians inflict 7 hits on the Hittites, and the Hittites inflict only 2 hits on the Egyptians. the Hittite Infantry loses 2 bases, and it has to retreat 5 cm (7-2 hits). If the Egyptians choose to pursue, both units will have to fight again, and the Egyptians will start combat with 2 hits and the Hittites will start it with 1 hit. Otherwise, if the Egyptians choose to stand or fall back, the combat is over and the remaining hits are discarded.
I know it sounds a bit complicated at first, but as you play it becomes second nature
