Moderators: Tommy, Atheling, Leondegrande, Guy



zedeyejoe wrote:I will second that, Ninja as a unit within the character points option, rule like concealment but not quite like. As putting your units down last gives +1 to the chance of the enemy getting the first turn. Un-ninja'ish. Perhaps cause Fear as well, and keep the 30 points each of course.










Why not make Ikko-Kki hate Samurai?


Ben wrote:ok maybe not that broken, but this is the list i came up with quickly
daymio: samuria armour and sword
ASB: samurai armour and sword
44 Ashigaru : pike, LSM
44 ashigaru : pike, LSM
20 Ashigaru :teppo
20 Ashigaru :teppo
20 Ashigaru :teppo
20 Sohei : Heavy samurai armour, naginata, LSM
6 ninja, Ambush, Light armour, horse, bow.
total 2000 points
the daymio and asb should keep the ashigaru fighting, pike and gunners interspersed, the ninja run interference on one flank while the sohei crush the other , thier move 5 overcoming the move penalty of the armour, and in 3 ranks 15 naginat attacks on the charge at WS 4 is mean, naginata wins over no-dachi due to I 5.
hope this helps with the lists
Ben





