Hello,
Bought the rules, and love 'em. Have read over them several times to make
sure I understand before demoing to the rest of my group.
Still a few lingering questions though:
I didn't see answers to these though I'm sure they've come up, so sorry to
repeat.
1) British 1st and 2nd rate ships get +2/+1 crew for having the "fleets admiral
on board". Does that mean an ACTUAL admiral (as opposed to post captain/rear
admiral), or just the commander of the fleet?
2) You fight fires on the turn that they started correct? (i.e. roll on the fire
damage table) since fire damage takes place AFTER shooting.
3) Squadrons: The leader has Cmd+1. As long as all ships are within 14" of this
ship, do they ALL have Cmd+1? What if one of the non cmd ships wants to tack?
Does it use its own cmd value, or the commanders? I was a little unclear. Also,
if they go out of 14", they are at -2, so that's just -2 period, and they don't
benefit from a +1 from their leader AT ALL?
4) I'm afraid I'm very unclear on how collsions are handled. Is there place
with diagrams, or colliding, fending off, grappling, entangled, various 3cm
movements and turning?
5) The test for broken masts in irons. Making sure I understand how this goes.
I'm assuming there are two cases: 1) where I want to tack/boxhaul, 2) where the
wind changed and I am facing into the wind by mistake.
In the first case, I turn until I am *just* in irons, and then make a command
roll. If I pass, then I tack over using a steep turn. If I fail, then I roll on
the taken aback table.
In the second case, where I'm in irons whether I meant to or not, I just roll on
the taken aback table. Is this correct?
6) "Crippled" = no low hit points left, "Captured" = no crew left (and has not been
recrewed by the end of the game). Is this correct?
thanks,
Chris




