Bosun wrote:I might be reading this wrong but I'm assuming the weather gage determines which side moves first rather than which ship moves first in a squadron.
If I'm right then you could move the lead ship of a squadron first even if it's up- wind of the rest of the squadron.
Also if you keep any squadron lead ships within 14cm of the flagship they can use the command factor of the flagship and pass it on to the rest of that squadron even if those ships are outside 14cm of the flagship.
Ah, but that's for a squadron. On the yahoo group, and TMP, its becoming very clear that the rules as stated say that only 5th rate and below are allowed to be taken in a squadron. Once the squadron has been activated, then you move whichever you want in the squadron, but if you have a line of 3rd raters for example, they move as individuals. The admiral can definitely add his command value to any ship within 14cm, but the leeward ship must move first. So ships of the line moving in a line, sailing upwind must be more spaced out. At first I thought this was a horrible oversight, and completely wrong, but the author (who probably reads this forum) made it clear that the rules are INTENDED to make it hard to sail upwind.
There are of course things that can be changed. I would make fore/aft ships impervious to mast damage when in irons (they should still be able to get in irons, but they shouldn't lose a mast because of it), and possibly a few other things, but I think the intent was to make moving ships difficult, confusing, and traffic jam making when you don't have the weather gage. It happened in our first game. Spanish/French were trying to sail up wind, and get blown out of the water.