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Is a "6" Always a Save No Matter How Many Minuses?

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Is a "6" Always a Save No Matter How Many Minuses?

Postby bamaswampmonster » Wed May 06, 2009 10:39 pm

I saw that a 6 always hits when shooting, but does a 6 always save? I didn't see it in the rule, but could swear i had seen it somewhere. Thanks.
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Re: Is a "6" Always a Save No Matter How Many Minuses?

Postby bluepixieevil » Thu May 07, 2009 12:10 pm

Not as far as I've ever played it, no.
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Re: Is a "6" Always a Save No Matter How Many Minuses?

Postby lowtardog » Thu May 07, 2009 3:12 pm

Isnt it a 1 is always a miss?
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Re: Is a "6" Always a Save No Matter How Many Minuses?

Postby bamaswampmonster » Thu May 07, 2009 8:26 pm

For shooting a 1 is always a miss and a 6 is always a hit. I was wondering if that applied to saves as well. I actually think it would be better if it didn't, otherwise there's not much point to having Carronades compared to Heavy Cannon in certain situations.
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Re: Is a "6" Always a Save No Matter How Many Minuses?

Postby TikaKino » Fri May 08, 2009 7:40 am

The advantage of carronades is in the +1 on the criticals table - if you're close enough to fire carronades, you're within 15cm and thus the heavy cannon also cause a -1 to the saving throw.

My reading of the book doesn't suggest a 6 always save, on the logic that a specific exception is written out for to-hit rolls but none is mentioned for saving throws. I reckon this is the correct way to do it, anyway, otherwise there's absolutely no difference between hitting a schooner's masts with light or heavy cannon, which feels a bit wrong to me.
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