There's some things I've not been able to find answers to in the rulebook -
Drilled cavalry rotating 45 degrees, how do you deal with the fact that their bases now overlap?
Phalanx imposes a penalty to missile fire from the front. How do you determine what is the front? Is it the same as for charging an enemy in the flank/rear or is there a 90 degree arc from each side?
Can Heavy Throwing Spears be used if the unit is charged in the flank/rear? I assume not but can't find where it says that.
Fleeing units that hit obstacles such as other units. The rules say that go round them, how exactly does this work? Do they reach the unit then turn to run across them until they reach the side of the unit and then turn again to run past them?
A unit who breaks an enemy and pursues has to roll higher than the fleeing unit to catch them. If they roll the same they will be right on them but enemy units can't be closer than 1". Is the pursuing unit forced to halt 1" behind the fleeing unit (which would be 1" less than they rolled)?
A unit charges and the enemy unit chooses or is forced to flee. They do not flee far enough and are destroyed, making the charge a successful one. A new enemy unit is revealed but the also flee and the charging unit does not have enough movement to catch them. How far do the chargers go? Is it the full extent of their movement?



