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Goltron wrote:At 1500 Points i field usually combrogi units of 24. 8 wide they can beat heavy infantry in combat and you get 8 javelins to throw even when formed.

andy wrote:Goltron wrote:At 1500 Points i field usually combrogi units of 24. 8 wide they can beat heavy infantry in combat and you get 8 javelins to throw even when formed.
Agreed - 24 with 8 frontage is good for taking on HI, but I found by dropping of 6 figures I could field one more unit - with their 5 movement I found this trade off to be more advantageous as I usually had 1 or two units extra that I coudl get aropund teh flanks with...- especially when lots of difficult ground around where they can break into skirmish and move quickly and then reform...
Andy


GuitarheroAndy wrote:I have avoided any reference to magic, myself. However, I have written a scenario called 'Drustan and Essylt' which is obviously and shamelessly based on the legend, but put into historical context!!
As you've read my blog, you'll know all about my Bretwalda campaign. The scenario was part of that... I'd be glad to share the Bretwalda stuff with you if you want it. I tweaked the army lists a bit from the main book and adapted the scenarios for the smaller army lists we played with. If you are interested, I can email you all the files (although be warned..the Bretwalda handbook and ensuing poetry booklet written by the players are large files...)
I know your question about unit sizes was aimed at the other Andy (I've played against his Welsh army - a tough nut to crack!!) but for what it's worth, I use different size units in some of my lists. It can be a good tactic. I usually use 24 as the basis for my infantry units, but field 21, 18 or 15 as necessary in a Northern Welsh army depending on how I'm fielding it and for which scenario, etc...
Oh, by the way, I always pay extra points to mount my combrogi on horses, not ponies...
And I must say that all this talk of Arthurian stuff has made me go back and get more figures out to paint, so thank you

GuitarheroAndy wrote:I have avoided any reference to magic, myself. However, I have written a scenario called 'Drustan and Essylt' which is obviously and shamelessly based on the legend, but put into historical context!!
As you've read my blog, you'll know all about my Bretwalda campaign. The scenario was part of that... I'd be glad to share the Bretwalda stuff with you if you want it. I tweaked the army lists a bit from the main book and adapted the scenarios for the smaller army lists we played with. If you are interested, I can email you all the files (although be warned..the Bretwalda handbook and ensuing poetry booklet written by the players are large files...)
Thanx
I know your question about unit sizes was aimed at the other Andy (I've played against his Welsh army - a tough nut to crack!!) but for what it's worth, I use different size units in some of my lists. It can be a good tactic. I usually use 24 as the basis for my infantry units, but field 21, 18 or 15 as necessary in a Northern Welsh army depending on how I'm fielding it and for which scenario, etc...
Not to create a pun here but I notice a series of triads ... three ranks apparently is key
Oh, by the way, I always pay extra points to mount my combrogi on horses, not ponies...
I hear you loud and clear there
And I must say that all this talk of Arthurian stuff has made me go back and get more figures out to paint, so thank you



Pendraig wrote:andy wrote:Goltron wrote:At 1500 Points i field usually combrogi units of 24. 8 wide they can beat heavy infantry in combat and you get 8 javelins to throw even when formed.
Agreed - 24 with 8 frontage is good for taking on HI, but I found by dropping of 6 figures I could field one more unit - with their 5 movement I found this trade off to be more advantageous as I usually had 1 or two units extra that I coudl get aropund teh flanks with...- especially when lots of difficult ground around where they can break into skirmish and move quickly and then reform...
Andy
Andy do you advocate smaller manuever elements for the tactical advantage of fixing and then turning the flank. Could you compromise and have one large Combrogi ( 24) and then field smaller ME's of Combrogi of 18 like your said? Or do they all have to be the same size?

Agreed - 24 with 8 frontage is good for taking on HI, but I found by dropping of 6 figures I could field one more unit - with their 5 movement I found this trade off to be more advantageous as I usually had 1 or two units extra that I coudl get aropund teh flanks with...- especially when lots of difficult ground around where they can break into skirmish and move quickly and then reform...


Goltron wrote:Agreed - 24 with 8 frontage is good for taking on HI, but I found by dropping of 6 figures I could field one more unit - with their 5 movement I found this trade off to be more advantageous as I usually had 1 or two units extra that I coudl get aropund teh flanks with...- especially when lots of difficult ground around where they can break into skirmish and move quickly and then reform...
Problem with 18 drawn 6 wide is imho that you can take only 2 casualties to retain the +2 ranks. With 24 8 wide you can take 4. 8 wide has it´s disadvantages as you have long wheel distances (but who needs to do that? Just set up your warriors so that they have to just run straight forward!) and the enemie can counter it by taking a formation only 5 or even 4 wide. On the other hand, you can setup also 7 or 6 wide and then have enough men to retain the ranks very long.
However, i use always mixed units strenghts: Say two units of 24 for the centre, two of 16 for the flanks and two of 10 set up as skirmishers.
I really like to field the teulu mounted. With the army general, a bard and mounted raider and finest horses everyone will hate that unit.

James Morris wrote:Looks like most of the queries have been replied to with lots of detail!
'Brythonic' feels like very much a language term, whereas 'Britons' and 'Welsh' is what the people were referred to as (the latter admittedly by the Saxons!) You can call them what you like, but it is important to remember that the AoA book is a wargaming resource aimed at making this period accessible to the average gamer.
Andy Hawes has pretty much covered the reasons for the change from British Kingdoms heavy infantry to 'Welsh' light infantry. These are purely game mechanics reflecting infantry warbands fighting in (perhaps) a Romano-British 'heavy infantry' tradition, as opposed to lighter infantry fighting in a more dispersed formation. We don't have any evidence to pin down tactics to either particular style in this period, so both options are offered, with a suggestion that the light infantry may better reflect the Welsh of the later period. It's entirely up to you to decide which style suits your interpretation of history and gaming style. (The Saxon list has similar options for LI or heavy troops). There's nothing wrong with using the British Kingdoms list for later armies if that fits your personal idea of what your army should be like.
One of the paradoxes of gaming this period is that we have very little hard evidence of the details of warfare, but you will get a more enjoyable game by including differences in equipment, fighting styles and leadership in your army lists. I would hope you would find that there are a lot of choices in the AoA lists to personalise your army to your taste, without making the armies bland by simply saying that 'we have no evidence so anything goes'.
Good luck with your project.
