It is a bit of an obscure list, but I needed one for a Dark Ages campaign that some friends and I will be playing. I tried to be historically accurate as possible but the historic record is patchy and there is not much to go on. I would really appreciate any input as I don't think the points are correct at all. Hopefully, I am not too far off.
I will have to playtest the list as I am not sure if it is a broken army. Hopefully I got the strength and weaknesses balanced. Again, suggestions would be welcome.
Also, if anyone knows the proper Brythonic for the units in this list........
Britons of Strathclyde
This list encompasses the Kingdom of Strathclyde from the start of Viking Age until its complete annexation by the Scots sometime between 1018-1054 AD.
The historical enemies of the Britons of Strathclyde were the Dark Age Scots, Anglo-Saxons, Vikings, and Norse-Gaels
A Strathclyde army must include an Army General, a unit of Teulu, and 2 units of Spearmen (either option)
Strategy Rating 1
Climate: Fertile
A Strathclyde British army must include one Army General and up to 2 Sub-Commanders
Command
Army General
Rex DL: 7+2 ML: 9+2 Attacks +3 Points: 60
Tiern DL: 6+1 ML: 8+2 Attacks +2 Points: Free
Traits: Army General, Mounted, Heroic Leader
Notes: The Army General must accompany the Teulu at all times
Sub-Commanders
Uchelwyr DL: 6+1 ML: 8+2 Attacks: 2 Points: 55
Traits: Heroic Leader
Upgrades: May be mounted at a cost of 10 points
Core
Players may select up to 10 core units and must include a unit of Mounted Teulu and 2 units of Spearmen and/or Levy Spearmen as compulsory troops.
Up to 1 unit of Mounted Teulu
Models per unit: 6-20
Open Order MR:20 Shoot: 4+ ATTACKS: 1 HTH: 4 ARM:4+ KILL: 4+ Hits 1 DL 7 ML 7
Points: 37
Weapons: Hand Weapons, Throwing Spear
Armor: Light Armor, Shield
Special Rules: Warband, Steady, Bodyguard
Upgrades: May add Javelins at a cost of 1 point per model
Up to 2 units of Medium Cavalry
Models per unit: 6-20
Open Order MR:20 Shoot: 4+ ATTACKS: 1 HTH: 3 ARM:5+ KILL: 4+ Hits 1 DL 6 ML 6
Points: 21
Weapons: Hand Weapons, Throwing Spear
Armor: Shield
Special Rules: Subject to Warband rules 1 and 5 if not accompanied by a sub-commander
Upgrades: May add Javelins at a cost of 1 point per model. May add Light armor at a cost of 2 points per model. This increases the Armor to 4+
Spearmen
Models per unit: 20-40
Closed MR:10 Shoot: 4+ ATTACKS: 1 HTH: 3 ARM:6 KILL: 4+ Hits 1 DL 6 ML 6
Points: 10
Weapons: Hand Weapons, Long Spear
Armor: Shield
Special Rules: Irregular, Shieldwall, Subject to Warband rules 1 and 5 if not accompanied by a sub-commander
Upgrades: May add Javelins at a cost of 1 point per model.
Levy Spearmen
Models per unit: 20-40
Closed MR:10 Shoot: 4+ ATTACKS: 1 HTH: 2 ARM:6 KILL: 4+ Hits 1 DL 6 ML 5
Points: 6
Weapons: Long Spear, Javelins
Armor: Buckler
Special Rules: Levy, Limited Missiles, Always Subject to Warband rules 1 and 5
Upgrades: May upgrade bucklers to shields at a cost of 1 point per model.
Support
For each unit selected from the Core section one unit may be selected from the Support section or Skirmish section. A maximum of 4 Support units may be chosen.
Up to 2 units of Brigand Cavalry
Models per unit: 6-12
Open/Skirmish MR:10 Shoot: 4+ ATTACKS: 1 HTH: 3 ARM:5 KILL: 4+ Hits 1 DL 6 ML 5
Points: 19
Weapons: Hand Weapons, Javelin
Armor: Buckler
Special Rules: None
Upgrades: May add throwing spears at a cost of 1 point per model
Up to 2 units of Brigands
Models per unit 12-24
Open MR:12 Shoot: 4+ ATTACKS: 1 HTH: 3 ARM:6 KILL: 4+ Hits 1 DL 6 ML 5
Points: 10
Weapons: Hand Weapons
Armor: Buckler
Special Rules: Warband
Upgrades: May add Javelins at a cost of 1 point per model. May upgrade bucklers to shields at a cost of 1 point per model. May add Throwing Spears at a cost of 1 point per model
Up to 1 unit of Peasant Levy
Models per unit 20-50
Open MR:12 Shoot: 5+ ATTACKS: 1 HTH: 1 ARM: N/A KILL: 4+ Hits 1 DL 3 ML 3
Points: 2
Weapons: Improvised Weapons, Improvised Missiles
Armor: None
Special Rules: Rabble
Up to 1 unit of Viking Raiders Models per unit: 10-20
Open MR:12 Shoot: 4+ ATTACKS: 1 HTH: 4 ARM: 6 KILL: 4+ Hits 1 DL 6 ML 8
Points: 16
Weapons: Hand weapon
Armor: Shield
Special Rules: Allies, Mixed Formation, Warband
Upgrades: May add light armor upgrading ARM to 5+ at a cost of 2 pts per model. May add Javelins at a cost of 1 point per model. May add Throwing or Long spears at a cost of 1 point per model.
The unit may upgrade to include two handed axes or heavy hand weapons at a cost of 1 point per model. This entitles a quarter of the front rank attack dice to be with the weapon upgrade.
Up to 2 units of Scot Exiles
Models per unit: 10-20
Closed MR:10 Shoot: 4+ ATTACKS: 1 HTH: 4 ARM: 6 KILL: 4+ Hits 1 DL 6 ML 7
Points: 13
Weapons: Hand weapon, Throwing Spear
Armor: Shield
Special Rules: Allies, Shieldwall, Warband
Upgrades: May be mounted at a cost of 10 points per model. Mounted Scots are open order and have an MR of 20
Skirmish Troops
For each unit selected from the Core section one unit may be selected from the Support section or Skirmish section. A maximum of 3 Skirmish units may be chosen.
Javelinmen
Models per unit: 8-15
Skirmish MR:12 Shoot: 4+ ATTACKS: 1 HTH: 2 ARM: 6 KILL: 4+ Hits 1 DL 5 ML 6
Points: 9
Weapons: Hand weapon, Javelins
Armor: Buckler
Special Rules: None
Upgrades: None
Slingers
Models per unit: 8-15
Skirmish MR:12 Shoot: 4+ ATTACKS: 1 HTH: 2 ARM: N/A KILL: 4+ Hits 1 DL 5 ML 5
Points: 7
Weapons: Sling, Improvised Weapons
Armor: None
Special Rules: None
Upgrades: None
Allies: Dark Age Welsh, Dark Age Scots



